



As I get more people trained and freed up I send people to the power plants first. The middle power plants have 2 people each and the left power plants have 1 person each just to keep them producing and have the rooms occupied in case of fires/rad roaches so other dwellers can be dragged in to help as needed to combat the incidents. And the single sized training rooms in the middle.ġst: Vault door>Storage room>Radio roomĢnd: Storage rooms *til I get the Garden & Nuka-cola factoryĤth: Power Plants *Will be turned into Nuke Reactors and relocated as Progress is made.ĩth:Weapon workshop>Training room>Training room>Outfit Workshopġ0th:Theme WorkShop>Training room>Training room>3-wide Training roomġ1th:Bunch of Elevators>Training room>Training room>Bunch of Elevators *to close off the inhabited section and keep molerats going in through the one room only for the Molerat Objectives.ġ2th: Dirt>More elevators>Dirt *to finish closing off the inhabited section and keep molerats going in through the one room only for the Molerat Objectives.ġ3th: Dirt *to keep the Rad Roaches and Fires from jumping past the elevators into the next level of elevators and rooms.ġ4th: Elevators *Mole Rat barrier all the way across.Ģ2nd: Storage>Overseers Office>StorageĢ3rd: Power Plant>Barber Shop>Power Plant *Temporarily located PPs to store extra power til I get more people to negate the rad Scorpions and make space for future Living Quarters as the need arises.Ģ4th: Temporary Elevators to hold space for future Living Quarters>Living quarters>Living QuartersĢ5th: Elevators all the way across *May be converted to Storages later or Stim-pak/Radaway rooms.Īt first All power rooms were maxed and I had 2 of the 3-wide rooms on the far right fully staffed with dwellers in the best STR gear I have at the moment and with maxed STR trained. Except the top where the Vault door is 2 Wide.

Floors are mostly in a 3 Wide>2 Wide>3 Wide format.
